2014년 9월 22일 월요일

Week3 outline

1. The introduction, which warms up the audience, establishes goodwill and rapport with the readers, and announces the general theme or thesis of the argument.

The number of peoplee who enjoy playing video game is skyrocketing. Thus some people's view of playing game is transforming very  radically. It means however, that some people still stick in the past. Because of difference among them, E-sport(defining playing game as a sport) become a conversation topic.

2. The narration, which summarizes relevant background material, provides any information the audience needs to know about the environment and circumstances that produce the argument, and set up the stakes-what’s at risk in this question. In academic writing, this often takes the form of a literature review.

E-sport = Electronic sport = Gaming competition (League of Legend, Starcraft2,DOTA2 or etc)
It is not sport but game VS It should be considered as real sport.

3. The confirmation,which lays out in a logical order (usually strongest to weakest or most obvious to most subtle) the claims that support the thesis, providing evidence for each claim.

It is virtual sport. Gamer has to be rapid and accurate(reaction, judging, technique and so on).
It has world associaition which has branches around world.
Thus E-sport has qualification of becoming sport.

4. The refutation and concession, which looks at opposing viewpoints to the writer’s claims, anticipating objections from the audience, and allowing as much of the opposing viewpoints as possible without weakening the thesis.

People argue that E-sport is not sport in that it don't comprises of physical competition. In other cases, However, Golf is considered as sport. Go is undeniable sport which has its associaition and world lanking of player. Video gaming is not different with this cases.

5. The summation, which provides a strong conclusion, amplifying the force of the argument, and showing the readers that this solution is the best at meeting the circumstances.

E-sport is undeniable sport which has qualificaition of real sport. It will be developed as a sport which is not restricted by time and place. It could be representative sport of next generation.

2014년 9월 15일 월요일

Week2 research..




 
E-sport is considered as a real sport among people much more and more.


 
 
Last year, The league of legend championship 3 was opened in staples center which is stadium of la lakers which is a pro basketball team of NBA,accompanying big issues such as stratgy which pro-gamers used. The final match was watched by 32 million people. Accumulated viewer is skyrocketed almost 80 million people. It is evidence of popularity of E-sports.


 
 
As the popularity of E-sports is higher and higher, lots of competition have been designed.
Even... The worldwide DOTA2 tournament's prize is 10M dollars!!
It is widening base as sport!